Middle Functional QA Engineer (Game Project)
Город:
Астана
Занятость:
Полная занятость
Компания "Талисман качества"
????About Us
At a1qa, we bring over 1000 QA professionals together to deliver world-class end-to-end testing solutions.
Our teams collaborate with game studios and entertainment companies worldwide, ensuring stable, high-quality player experiences across PC, console, and mobile platforms.
We provide comprehensive QA services — from early requirement analysis to release validation — helping our partners ship polished, reliable products on time.
???? What You’ll Do
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Participate in release planning and QA activities for in-development game features
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Design, maintain, and improve test cases and test plans based on game and technical documentation
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Execute tests, report and track defects, and support troubleshooting with cross-discipline teams
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Apply Black/White/Gray Box testing across engine and live builds
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Validate integration, performance, and consistency of in-game assets and content pipelines
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Collaborate with art, design, and engineering teams to ensure gameplay systems function as intended
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Contribute to improving QA workflows and automation for art and gameplay validation
⚙️ Requirements
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Strong understanding of the Software Development Life Cycle (SDLC) and QA processes in game production
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Experience testing gameplay, UI, and in-engine features (web, mobile, or desktop)
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Solid grasp of QA methodologies: test planning, case design, regression, and defect tracking
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Proficiency in JIRA or similar issue tracking systems
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Proven ability to create and maintain comprehensive QA documentation and define testing scope
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Hands-on experience with API testing tools (Charles, Postman, etc.)
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Familiarity with CI/CD pipelines (Jenkins, Bamboo, or similar)
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Experience with back-end validation and data-driven systems
???? Art Tools & Engineering
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Strong familiarity with 3D applications (Maya, 3ds Max), including modeling workflows, material setup, and export pipelines
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Experience validating asset pipelines, content integration, and automation tools used by art and tech teams
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Understanding of configuration and preset validation for materials, shaders, or level data
⚔️ 4X Combat / Gameplay Systems
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Familiarity with Unity, including ability to navigate in-editor setups for configuration validation and gameplay logic testing
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Understanding of 4X or strategy gameplay mechanics, balancing systems, and combat data validation
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Ability to collaborate with game designers and technical artists to ensure gameplay consistency and system correctness
???? Experience & Language
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2+ years of QA experience (ideally in game development projects)
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English level: B1 or higher
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